![]() ![]() Barefaced and laden with additional core design issues, the title delivers a solid narrative that draws inspiration from many a traditional mobster flick, with the stereotypical Italian immigrant living in the shady streets of a fictional New York-inspired city by the bay. These glaring issues are discernible, and are quite hard to overlook in the grand scope of Mafia II’s entire presentation. Sure, a fine lacquer has been applied with some polished texture mapping for its existing blueprint, but its shortcomings are made apparent by its poor loading times, and visible pop-in. Granted the title was first released for the PlayStation 3 and XBOX 360, I’m bewildered by its bare-bone aesthetics, and poor optimisation for current gen systems. ![]() So I do find it quite baffling that a reputable publisher of bar-setting quality standards such as 2K, may have let this “remaster” slip through the cracks? I feel as the Mafia II: Definitive Edition may have been overcompensating on its promise of delivering the definitive experience in its 2010 cult classic. QA (Quality Assurance) will always be a vital resource for developer’s, but most importantly its publisher’s reputation. It gives the consumer hope that they’re in for the genuine experience that redefines everything you already know about said feature, and elevates its quality of life. It delivers a sense of achievement and assurance when designing any feature or product. Labeling a video game with the moniker “Definitive” can be quite the ambitious promise. ![]()
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